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Payments in
Virtual Reality

Not currently scheduled.

Introduction

Augmented Reality and Virtual Reality (AR/VR) technologies are well established in the world of digital gaming. But are there opportunities for these so-called immersion technologies in other verticals? How might AR/VR be used in travel? In medicine? In manufacturing? In retail? This webinar is designed to help participants understand the AR/VR landscape, likely use cases, and how the technology may someday be used to support commerce.

Topics Covered

  • Underlying technologies – Virtual Reality, Augmented Reality, Mixed Reality, and 360 Video
  • Key use cases, early applications, and VR startups
  • Commerce and payments examples

Learning Objectives

To gain an understanding of the potential for AR/VR to emerge as a new payments industry segment, and how likely avatars might one day be in making purchases on our behalf.

Leaders

  • Russ Jones

    Russ brings exceptional skills in payments industry analysis, strategy development, and product conceptualization - as well as 35 years as an executive, analyst, and consultant - to Glenbrook clients from across the payments value chain.

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